I developed a 2D Paint Application with WebGL and JavaScript. You can find the working demo down below. The source code is here.
I implemented a mesh simplification algorithm with OpenGL and C++. According to the percentage given by the user, the 3D modal is decimated by collapsing vertices. You can access the source code here.
Below you can find a demo of a 3D modal of a centaur that is implemented with WebGL and JavaScript. Here, the purpose was to explore how tree structures can be used for skeletal animation, joints, and their corresponding DOFs.
I have implemented Whitted Ray Tracing and Distribution Ray Tracing algorithms and produced the results shown below. You can observe the depth-of-field effect and image anti-aliasing, occurring as a result of the Distribution Ray Tracing algorithm.